![]() This can seem a bit clichéd at times, or even tiresome, as these additional maps within maps are used to pad out the player’s progress through the expansion. There is also at least one cave in just about every outdoors locale in the frozen wilds. If there is any excuse for the game designers to introduce floors above or below ground, they will have it. There are even more of these in the second White March expansion. In the developer commentary of the game, the game’s designers have mentioned that they resort to using dungeons in order to expand a locale without increasing its horizontal area. Coincidentally, it is a continuation of the side story of archmage Concelhaut’s rivalry with other archmages. There is one new place on the world map that happens to be the thematic opposite of a barren wintery land: a steaming, fecund bog. Fortunately, these particle effects are not particularly taxing on computers, or are at least less so than the frosty winds blowing through these places.Īs a side note, it would appear that the game’s designers have noticed that there might be one too many snowy places that have been added to the world map. These are of course excuses for the game’s graphics designers to inject more particle effects into the game. There are a few with things that have burning flames, for example. On the other hand, these new locales have notable landmarks. Some players might find these to be a bit tiresome by then. Of course, the digital stores that carry the game include warnings that the first part is needed, in addition to the base game.īeing the second part of an expansion that takes place in the White March, this DLC introduces more locations with plenty of snow. ![]() The problem is that the two parts have their own price tags and are sold separately. Understandably, the player needs to have finished the first part of the White March expansion in order to continue with the second. Indeed, having played the game, it would seem that the story in the expansion is meant to be exposition about the relationships between the gods, specifically two of them, and how this affected the mortal realm. The second part excludes elements of the overarching story in the base game, thus leading to the complaint that the story is not tied well to the main one. The first part of White March at least has the narrative excuse that there are Leaden Key operatives that had been seen trying to infiltrate the Battery. In fantasy RPGs, bad omens are opportunities for more adventures – no matter how much of a bad idea it seems. The protagonist being a Watcher, this vision is enough as an excuse for him/her to investigate things. This would not have mattered much to the protagonist, except for him/her having received a vision of an incoming (and not entirely human) army that would lay waste to the White March. There are tensions simmering among the local-born Stalwart villagers, which had only gotten worse after an army of Readcerans had come by, demanding the surrender of the battery. ![]() That fortress happens to be Durgan’s Battery, the fortress that the player character and friends restored at the end of the first part.Īt the start of the second part, the once-dying village of Stalwart has grown significantly and suddenly, thanks/no thanks to the lure of Durgan steel, arguably the highest quality steel in the Eastern Reach of Eora. The end of the first part of the White March expansion hinted at the threat of massively powerful inhuman things, which were capable of taking on a heavily armed dwarven fortress and slaughtering its inhabitants. Unfortunately though, the backburner does not cook these ideas well. Some others are placed on the backburner, because Obsidian’s people still think that they are good enough to be implemented in the game, albeit as part of expansions. Some of these are placed on the proverbial shelf, to be looked at later when they could not come up with fresher ideas, or when they work on another game. ![]() By Gelugon_baat | Review Date: August 19, 2018įor just about every project that Obsidian does, there are always a handful of ideas that did not make the cut.
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